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API > API/Runtime > API/Runtime/Engine
| Name | FParameterChannelNames |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialParameters.h |
| Include Path | #include "Materials/MaterialParameters.h" |
Syntax
USTRUCT (BlueprintType )
struct FParameterChannelNames
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Materials/MaterialParameters.h | |||
FParameterChannelNames
(
const FText& InR, |
Materials/MaterialParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | FText | Materials/MaterialParameters.h |
|
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| B | FText | Materials/MaterialParameters.h |
|
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| G | FText | Materials/MaterialParameters.h |
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| R | FText | Materials/MaterialParameters.h |
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Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FParameterChannelNames& Other |
Materials/MaterialParameters.h |