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| Name | UMaterialExpressionChannelMaskParameter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionChannelMaskParameter.h |
| Include Path | #include "Materials/MaterialExpressionChannelMaskParameter.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=(Object, MaterialExpressionVectorParameter), MinimalAPI)
class UMaterialExpressionChannelMaskParameter : public UMaterialExpressionVectorParameter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionParameter → UMaterialExpressionVectorParameter → UMaterialExpressionChannelMaskParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionChannelMaskParameter
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionChannelMaskParameter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input | FExpressionInput | Materials/MaterialExpressionChannelMaskParameter.h | ||
| MaskChannel | TEnumAsByte< EChannelMaskParameterColor::Type > | Materials/MaterialExpressionChannelMaskParameter.h |
|
Functions
Public
Overridden from UMaterialExpressionVectorParameter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsUsedAsChannelMask() |
Materials/MaterialExpressionChannelMaskParameter.h | ||
virtual bool SetParameterValue
(
FName InParameterName, |
Materials/MaterialExpressionChannelMaskParameter.h |
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Build
(
MIR::FEmitter& Emitter |
Builds this expression's material IR. | Materials/MaterialExpressionChannelMaskParameter.h | |
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | Materials/MaterialExpressionChannelMaskParameter.h | |
| Returns the text to display on the material expression (in the material editor). | Materials/MaterialExpressionChannelMaskParameter.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionChannelMaskParameter.h | ||
virtual bool GetParameterValue
(
FMaterialParameterMetadata& OutMeta |
Materials/MaterialExpressionChannelMaskParameter.h | ||
virtual bool IsInputConnectionRequired
(
int32 InputIndex |
Materials/MaterialExpressionChannelMaskParameter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionChannelMaskParameter.h |