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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInputComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputKeyBinding & BindKey
(
const FInputChord Chord, |
Binds a chord event to a delegate function. | Components/InputComponent.h | |
FInputKeyBinding & BindKey
(
const FKey Key, |
Binds a key event to a delegate function. | Components/InputComponent.h | |
FInputKeyBinding & BindKey
(
const FKey Key, |
Binds a key event to a delegate function with key signature. | Components/InputComponent.h |
BindKey(const FInputChord, const EInputEvent, UserClass *, typename FInputActionHandlerSignature::TMethodPtr< UserClass >)
Description
Binds a chord event to a delegate function. Returned reference is only guaranteed to be valid until another input key is bound.
| Name | BindKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputKeyBinding & BindKey
(
const FInputChord Chord,
const EInputEvent KeyEvent,
UserClass * Object,
typename FInputActionHandlerSignature::TMethodPtr< UserClass > Func
)
BindKey(const FKey, const EInputEvent, UserClass *, typename FInputActionHandlerSignature::TMethodPtr< UserClass >)
Description
Binds a key event to a delegate function. Returned reference is only guaranteed to be valid until another input key is bound.
| Name | BindKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputKeyBinding & BindKey
(
const FKey Key,
const EInputEvent KeyEvent,
UserClass * Object,
typename FInputActionHandlerSignature::TMethodPtr< UserClass > Func
)
BindKey(const FKey, const EInputEvent, UserClass *, typename FInputActionHandlerWithKeySignature::TMethodPtr< UserClass >)
Description
Binds a key event to a delegate function with key signature. Returned reference is only guaranteed to be valid until another input key is bound.
| Name | BindKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/InputComponent.h |
| Include Path | #include "Components/InputComponent.h" |
template<class UserClass>
FInputKeyBinding & BindKey
(
const FKey Key,
const EInputEvent KeyEvent,
UserClass * Object,
typename FInputActionHandlerWithKeySignature::TMethodPtr< UserClass > Func
)