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API > API/Runtime > API/Runtime/Engine
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Shader/ShaderTypes.h |
|
|
|
Shader/ShaderTypes.h |
|
UE::Shader::MinBound(EComponentBound, EComponentBound)
| |
|
| Name |
UE::Shader::MinBound |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path |
#include "Shader/ShaderTypes.h" |
namespace UE
{
namespace Shader
{
EComponentBound UE::Shader::MinBound
(
EComponentBound Lhs,
EComponentBound Rhs
)
}
}
UE::Shader::MinBound(FComponentBounds, FComponentBounds)
| |
|
| Name |
UE::Shader::MinBound |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path |
#include "Shader/ShaderTypes.h" |
namespace UE
{
namespace Shader
{
FComponentBounds UE::Shader::MinBound
(
FComponentBounds Lhs,
FComponentBounds Rhs
)
}
}