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API > API/Runtime > API/Runtime/Engine
| Name | UE::Shader::EComponentBound |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
Syntax
namespace UE
{
namespace Shader
{
enum EComponentBound
{
NegDoubleMax,
NegFloatMax,
IntMin,
NegOne,
Zero,
One,
IntMax,
FloatMax,
DoubleMax,
}
}
}
Values
| Name | Remarks |
|---|---|
| NegDoubleMax | |
| NegFloatMax | |
| IntMin | |
| NegOne | |
| Zero | |
| One | |
| IntMax | |
| FloatMax | |
| DoubleMax |