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API > API/Runtime > API/Runtime/Engine
| Name | FComponentBounds |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
Syntax
struct FComponentBounds
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shader/ShaderTypes.h | |||
FComponentBounds
(
EComponentBound InMin, |
Shader/ShaderTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Max | EComponentBound | Shader/ShaderTypes.h | ||
| Min | EComponentBound | Shader/ShaderTypes.h |