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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shader/ShaderTypes.h | |||
| Shader/ShaderTypes.h |
UE::Shader::MaxBound(EComponentBound, EComponentBound)
| Name | UE::Shader::MaxBound |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
namespace UE
{
namespace Shader
{
EComponentBound UE::Shader::MaxBound
(
EComponentBound Lhs,
EComponentBound Rhs
)
}
}
UE::Shader::MaxBound(FComponentBounds, FComponentBounds)
| Name | UE::Shader::MaxBound |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
namespace UE
{
namespace Shader
{
FComponentBounds UE::Shader::MaxBound
(
FComponentBounds Lhs,
FComponentBounds Rhs
)
}
}