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| Name | UDistributionFloat |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloat.h |
| Include Path | #include "Distributions/DistributionFloat.h" |
Syntax
UCLASS (Abstract, CustomConstructor, MinimalAPI)
class UDistributionFloat : public UDistribution
Inheritance Hierarchy
- FCurveEdInterface → UDistribution → UDistributionFloat
- UObjectBase → UObjectBaseUtility → UObject → UDistribution → UDistributionFloat
Derived Classes
- UDistributionFloatConstant
- UDistributionFloatConstantCurve
- UDistributionFloatUniform
- UDistributionFloatUniformCurve
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDistributionFloat
(
const FObjectInitializer& ObjectInitializer |
Distributions/DistributionFloat.h | ||
UDistributionFloat
(
const FObjectInitializer& ObjectInitializer |
Distributions/DistributionFloat.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanBeBaked | uint8 | Can this variable be baked out to a FRawDistribution? Should be true 99% of the time | Distributions/DistributionFloat.h |
|
| bIsDirty | uint8 | Set internally when the distribution is updated so that that FRawDistribution can know to update itself | Distributions/DistributionFloat.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeBaked() |
Distributions/DistributionFloat.h | ||
virtual float GetFloatValue
(
float F |
Script-accessible way to query a float distribution | Distributions/DistributionFloat.h | |
virtual uint8 GetLockFlag () |
Returns the lock axes flag used at runtime to swizzle random stream values. | Distributions/DistributionFloat.h | |
virtual ERawDistributionOperation GetOperation() |
Return the operation used at runtime to calculate the final value | Distributions/DistributionFloat.h | |
virtual float GetValue
(
float F, |
Distributions/DistributionFloat.h | ||
int32 GetValueCount() |
Returns the number of values in the distribution. 1 for float. | Distributions/DistributionFloat.h | |
bool HasBakedSuccesfully() |
Distributions/DistributionFloat.h | ||
virtual uint32 InitializeRawEntry
(
float Time, |
Fill out an array of floats and return the number of elements in the entry | Distributions/DistributionFloat.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NeedsLoadForClient() |
Distributions/DistributionFloat.h | ||
virtual bool NeedsLoadForEditorGame() |
Distributions/DistributionFloat.h | ||
virtual bool NeedsLoadForServer() |
Distributions/DistributionFloat.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Begin UObject interface | Distributions/DistributionFloat.h | |
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Distributions/DistributionFloat.h |
Overridden from FCurveEdInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetInRange
(
float& MinIn, |
Distributions/DistributionFloat.h | ||
virtual void GetOutRange
(
float& MinOut, |
Distributions/DistributionFloat.h |