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| Name | UDistributionFloatUniformCurve |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloatUniformCurve.h |
| Include Path | #include "Distributions/DistributionFloatUniformCurve.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, EditInlineNew, MinimalAPI)
class UDistributionFloatUniformCurve : public UDistributionFloat
Inheritance Hierarchy
- FCurveEdInterface → UDistribution → UDistributionFloat → UDistributionFloatUniformCurve
- UObjectBase → UObjectBaseUtility → UObject → UDistribution → UDistributionFloat → UDistributionFloatUniformCurve
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDistributionFloatUniformCurve
(
const FObjectInitializer& ObjectInitializer |
Distributions/DistributionFloatUniformCurve.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstantCurve | FInterpCurveVector2D | Keyframe data for how output constant varies over time. | Distributions/DistributionFloatUniformCurve.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector2D GetMinMaxValue
(
float F, |
This function will retrieve the max and min values at the given time. | Distributions/DistributionFloatUniformCurve.h |
Overridden from UDistributionFloat
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERawDistributionOperation GetOperation() |
Return the operation used at runtime to calculate the final value | Distributions/DistributionFloatUniformCurve.h | |
virtual float GetValue
(
float F, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual uint32 InitializeRawEntry
(
float Time, |
Fill out an array of floats and return the number of elements in the entry | Distributions/DistributionFloatUniformCurve.h |
Overridden from FCurveEdInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 CreateNewKey
(
float KeyIn |
Distributions/DistributionFloatUniformCurve.h | ||
virtual void DeleteKey
(
int32 KeyIndex |
Distributions/DistributionFloatUniformCurve.h | ||
virtual float EvalSub
(
int32 SubIndex, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual void GetInRange
(
float& MinIn, |
Distributions/DistributionFloatUniformCurve.h | ||
| Distributions/DistributionFloatUniformCurve.h | |||
virtual float GetKeyIn
(
int32 KeyIndex |
Distributions/DistributionFloatUniformCurve.h | ||
virtual EInterpCurveMode GetKeyInterpMode
(
int32 KeyIndex |
Distributions/DistributionFloatUniformCurve.h | ||
virtual float GetKeyOut
(
int32 SubIndex, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual int32 GetNumKeys() |
Distributions/DistributionFloatUniformCurve.h | ||
virtual int32 GetNumSubCurves() |
Distributions/DistributionFloatUniformCurve.h | ||
virtual void GetOutRange
(
float& MinOut, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual FColor GetSubCurveButtonColor
(
int32 SubCurveIndex, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual void GetTangents
(
int32 SubIndex, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual int32 SetKeyIn
(
int32 KeyIndex, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual void SetKeyInterpMode
(
int32 KeyIndex, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual void SetKeyOut
(
int32 SubIndex, |
Distributions/DistributionFloatUniformCurve.h | ||
virtual void SetTangents
(
int32 SubIndex, |
Distributions/DistributionFloatUniformCurve.h |