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Raw distribution used to quickly sample distributions at runtime.
| Name | FRawDistribution |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Distributions.h |
| Include Path | #include "Distributions.h" |
Syntax
struct FRawDistribution
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRawDistribution() |
Default constructor. | Distributions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetValue
(
float Time, |
Calcuate the float or vector value at the given time | Distributions.h | |
void GetValue1
(
float Time, |
Prebaked versions of these | Distributions.h | |
void GetValue1Extreme
(
float Time, |
Distributions.h | ||
void GetValue1None
(
float Time, |
Distributions.h | ||
void GetValue1Random
(
float Time, |
Distributions.h | ||
void GetValue3
(
float Time, |
Distributions.h | ||
void GetValue3Extreme
(
float Time, |
Distributions.h | ||
void GetValue3None
(
float Time, |
Distributions.h | ||
void GetValue3Random
(
float Time, |
Distributions.h | ||
bool IsSimple() |
Distributions.h | ||
bool Serialize
(
FArchive& Ar |
Serialization. | Distributions.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UObject * TryGetDistributionObjectFromRawDistributionProperty
(
FStructProperty* Property, |
Return the UDistribution* variable if the given StructProperty points to a FRawDistribution* struct | Distributions.h |