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A property that can be used to change the color of an input device's light over time with a curve
NOTE: This property has platform specific implementations and may behave differently per platform. See the docs for more details on each platform.
| Name | UColorInputDeviceCurveProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
Syntax
UCLASS (Blueprintable, BlueprintType, Meta=(DisplayName="Device Color (Curve)"))
class UColorInputDeviceCurveProperty : public UInputDeviceProperty
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInputDeviceProperty → UColorInputDeviceCurveProperty
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InternalProperty | FInputDeviceLightColorProperty | The internal light color property that this represents; | GameFramework/InputDeviceProperties.h |
Functions
Public
Overridden from UInputDeviceProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateDeviceProperty_Implementation
(
const FPlatformUserId PlatformUser, |
Native C++ implementation of EvaluateDeviceProperty. | GameFramework/InputDeviceProperties.h | |
virtual FInputDeviceProperty * GetInternalDeviceProperty() |
Gets a pointer to the current input device property that the IInputInterface can use. | GameFramework/InputDeviceProperties.h | |
virtual float RecalculateDuration () |
Recalculates this device property's duration. | GameFramework/InputDeviceProperties.h | |
virtual void ResetDeviceProperty_Implementation
(
const FPlatformUserId PlatformUser, |
Native C++ implementation of ResetDeviceProperty Override this in C++ to alter the device property behavior in native code. | GameFramework/InputDeviceProperties.h |