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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UColorInputDeviceCurveProperty
Description
Native C++ implementation of EvaluateDeviceProperty.
Override this to alter your device property in native code.
Virtual Inheritance
- UInputDeviceProperty::EvaluateDeviceProperty_Implementation → UColorInputDeviceCurveProperty::EvaluateDeviceProperty_Implementation
| Name | EvaluateDeviceProperty_Implementation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDeviceProperties.h |
| Include Path | #include "GameFramework/InputDeviceProperties.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/InputDeviceProperties.cpp |
virtual void EvaluateDeviceProperty_Implementation
(
const FPlatformUserId PlatformUser,
const FInputDeviceId DeviceId,
const float DeltaTime,
const float Duration
)
See Also
- UInputDeviceProperty::EvaluateDeviceProperty