Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCameraShakeBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyPlaySpace
(
const FCameraShakePatternUpdateParams& Params, |
Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative") | Camera/CameraShakeBase.h | |
static void ApplyPlaySpace
(
ECameraShakePlaySpace PlaySpace, |
Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative") | Camera/CameraShakeBase.h |
ApplyPlaySpace(const FCameraShakePatternUpdateParams &, FCameraShakePatternUpdateResult &)
Description
Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")
Note that this modifies the result and makes it "absolute".
| Name | ApplyPlaySpace |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
void ApplyPlaySpace
(
const FCameraShakePatternUpdateParams & Params,
FCameraShakePatternUpdateResult & InOutResult
) const
ApplyPlaySpace(ECameraShakePlaySpace, FMatrix, const FMinimalViewInfo &, FCameraShakePatternUpdateResult &)
Description
Modifies the current shake offset to be oriented in the current shake's play space (only if the result is "relative")
Note that this modifies the result and makes it "absolute".
| Name | ApplyPlaySpace |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
static void ApplyPlaySpace
(
ECameraShakePlaySpace PlaySpace,
FMatrix UserPlaySpaceMatrix,
const FMinimalViewInfo & InPOV,
FCameraShakePatternUpdateResult & InOutResult
)