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Parameters for updating a camera shake pattern.
| Name | FCameraShakePatternUpdateParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraShakePatternUpdateParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Camera/CameraShakeBase.h | |||
FCameraShakePatternUpdateParams
(
const FMinimalViewInfo& InPOV |
Camera/CameraShakeBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeltaTime | float | The time elapsed since last update | Camera/CameraShakeBase.h |
|
| DynamicScale | float | The dynamic scale being passed down from the camera manger for the next update | Camera/CameraShakeBase.h |
|
| POV | FMinimalViewInfo | The current view that this camera shake should modify | Camera/CameraShakeBase.h |
|
| ShakeScale | float | The base scale for this shake | Camera/CameraShakeBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetTotalScale () |
The total scale to apply to the camera shake during the current update. | Camera/CameraShakeBase.h |