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The result of a camera shake pattern update.
| Name | FCameraShakePatternUpdateResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraShakePatternUpdateResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraShakePatternUpdateResult() |
Camera/CameraShakeBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | ECameraShakePatternUpdateResultFlags | Flags for how the base class should handle the result | Camera/CameraShakeBase.h | |
| FOV | float | Field-of-view offset for the view, or new absolute field-of-view if ApplyAsAbsolute flag is set | Camera/CameraShakeBase.h | |
| Location | FVector | Location offset for the view, or new absolute location if ApplyAsAbsolute flag is set | Camera/CameraShakeBase.h | |
| PostProcessBlendWeight | float | Blend weight for post process settings | Camera/CameraShakeBase.h | |
| PostProcessSettings | FPostProcessSettings | Post process settings, applied if PostProcessBlendWeight is above 0 | Camera/CameraShakeBase.h | |
| Rotation | FRotator | Rotation offset for the view, or new absolute rotation if ApplyAsAbsolute flag is set | Camera/CameraShakeBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyScale
(
float InScale |
Apply the given scale to the result (only if it is "relative") | Camera/CameraShakeBase.h |