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Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.
Different implementations can be used depending on specific needs, and new implementations can be generated by implementing a class Derived on UBookmarkBase.
See UBookMark, UBookMark2D, AGameWorldSettings::DefaultBookmarkClass, IBookmarkEditorInteractor.
| Name | UBookmarkBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BookmarkBase.h |
| Include Path | #include "Engine/BookmarkBase.h" |
Syntax
UCLASS (HideCategories=Object, Abstract, MinimalAPI)
class UBookmarkBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBookmarkBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnCleared() |
Called when a bookmark is cleared. | Engine/BookmarkBase.h |