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Simple class to store 2D camera information.
| Name | UBookMark2D |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BookMark2D.h |
| Include Path | #include "Engine/BookMark2D.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UBookMark2D : public UBookmarkBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBookmarkBase → UBookMark2D
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBookMark2D
(
const FObjectInitializer& ObjectInitializer |
Engine/BookMark2D.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FIntPoint | Location of the camera | Engine/BookMark2D.h |
|
| Zoom2D | float | Zoom of the camera | Engine/BookMark2D.h |
|