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Bitwise animation compression only; performs no key reduction.
| Name | UAnimCompress_BitwiseCompressOnly |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_BitwiseCompressOnly.h |
| Include Path | #include "Animation/AnimCompress_BitwiseCompressOnly.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimCompress_BitwiseCompressOnly : public UAnimCompress
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimBoneCompressionCodec → UAnimCompress → UAnimCompress_BitwiseCompressOnly
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimCompress_BitwiseCompressOnly
(
const FObjectInitializer& ObjectInitializer |
Animation/AnimCompress_BitwiseCompressOnly.h |
Functions
Public
Protected
Overridden from UAnimCompress
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoReduction
(
const FCompressibleAnimData& CompressibleAnimData, |
Implemented by child classes, this function reduces the number of keyframes in the specified sequence, given the specified skeleton (if needed). | Animation/AnimCompress_BitwiseCompressOnly.h |