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Reverts any animation compression, restoring the animation to the raw data.
| Name | UAnimCompress_LeastDestructive |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_LeastDestructive.h |
| Include Path | #include "Animation/AnimCompress_LeastDestructive.h" |
Syntax
UCLASS ()
class UAnimCompress_LeastDestructive : public UAnimCompress_BitwiseCompressOnly
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimBoneCompressionCodec → UAnimCompress → UAnimCompress_BitwiseCompressOnly → UAnimCompress_LeastDestructive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimCompress_LeastDestructive
(
const FObjectInitializer& ObjectInitializer |
Animation/AnimCompress_LeastDestructive.h |
Functions
Public
Overridden from UAnimBoneCompressionCodec
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsHighFidelity
(
const FCompressibleAnimData& CompressibleAnimData |
Least destructive is high fidelity. | Animation/AnimCompress_LeastDestructive.h |