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| Name | FCompressibleAnimDataResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
Syntax
struct FCompressibleAnimDataResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompressibleAnimDataResult() |
Animation/AnimCompressionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimData | TUniquePtr< ICompressedAnimData > | Animation/AnimCompressionTypes.h | ||
| Codec | UAnimBoneCompressionCodec * | Animation/AnimCompressionTypes.h | ||
| CompressedByteStream | TArray< uint8 > | Animation/AnimCompressionTypes.h | ||
| CompressionUserData | void * | Give compression code a place to store some extra data during compression (Needed for PerTrackCompression) | Animation/AnimCompressionTypes.h |