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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FCompressibleAnimDataResult |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path |
#include "Animation/AnimCompressionTypes.h" |
Syntax
struct FCompressibleAnimDataResult
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FCompressibleAnimDataResult()
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|
Animation/AnimCompressionTypes.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AnimData |
TUniquePtr< ICompressedAnimData > |
|
Animation/AnimCompressionTypes.h |
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| Codec |
UAnimBoneCompressionCodec * |
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Animation/AnimCompressionTypes.h |
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| CompressedByteStream |
TArray< uint8 > |
|
Animation/AnimCompressionTypes.h |
|
| CompressionUserData |
void * |
Give compression code a place to store some extra data during compression (Needed for PerTrackCompression) |
Animation/AnimCompressionTypes.h |
|
Functions
Public