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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- TResourcePool
- TRenderResourcePool
- FBoneBufferPool
- FClothBufferPool
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ResourcePool.h |
Include | #include "ResourcePool.h" |
Syntax
template<typename ResourceType, class ResourcePoolPolicy, class ResourceCreationArguments>
class TResourcePool
Remarks
A templated pool for resources that can only be freed at a 'safe' point in the frame.
Constructors
Type | Name | Description | |
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Constructor | ||
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TResourcePool
(
ResourcePoolPolicy InPolicy |
Constructor with policy argument |
Destructors
Type | Name | Description | |
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Destructor |
Functions
Type | Name | Description | |
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ResourceType | CreatePooledResource
(
ResourceCreationArguments Args |
Creates a pooled resource. |
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void | DrainPool
(
bool bForceDrainAll |
Drain the pool of freed resources that need to be culled or prepared for reuse. |
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uint32 | PooledSizeForCreationArguments
(
ResourceCreationArguments Args |
Gets the size a pooled object will use when constructed from the pool. |
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void | ReleasePooledResource
(
const ResourceType& Resource |
Release a resource back into the pool. |