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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- TResourcePool
- FTickableObjectRenderThread
- FRenderResource
- TRenderResourcePool
- FBoneBufferPool
- FClothBufferPool
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ResourcePool.h |
Include | #include "ResourcePool.h" |
Syntax
template<typename ResourceType, class ResourcePoolPolicy, class ResourceCreationArguments>
class TRenderResourcePool :
public TResourcePool< ResourceType, ResourcePoolPolicy, ResourceCreationArguments >,
public FTickableObjectRenderThread,
public FRenderResource
Remarks
A resource pool that automatically handles render-thread resources
Constructors
Type | Name | Description | |
---|---|---|---|
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Constructor | ||
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TRenderResourcePool
(
ResourcePoolPolicy InPolicy |
Constructor with policy argument |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor |
Functions
Type | Name | Description | |
---|---|---|---|
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ResourceType | CreatePooledResource
(
ResourceCreationArguments Args |
Creates a pooled resource. |
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void | ReleasePooledResource
(
ResourceType Resource |
Release a resource back into the pool. |
Overridden from FTickableObjectRenderThread
Type | Name | Description | |
---|---|---|---|
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bool | IsTickable () |
Pure virtual that must be overloaded by the inheriting class. |
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bool | Used to determine if a rendering thread tickable object must have rendering in a non-suspended state during it's Tick function. | |
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void | Tick
(
float DeltaTime |
Pure virtual that must be overloaded by the inheriting class. |
Overridden from FRenderResource
Type | Name | Description | |
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |