Navigation
API > API/Runtime > API/Runtime/Engine
Base vertex data for GPU skinned skeletal meshes make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
| Name | TGPUSkinVertexBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
struct TGPUSkinVertexBase
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TangentX | FPackedNormal | Tangent, U-direction. | Rendering/SkeletalMeshVertexBuffer.h | |
| TangentZ | FPackedNormal | Normal. | Rendering/SkeletalMeshVertexBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3f GetTangentY() |
Rendering/SkeletalMeshVertexBuffer.h | ||
void Serialize
(
FArchive& Ar |
SerializerSerializer | Rendering/SkeletalMeshVertexBuffer.h |