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16 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
| Name | TGPUSkinVertexFloat16Uvs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include Path | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
template<uint32 InNumTexCoords>
struct TGPUSkinVertexFloat16Uvs : public TGPUSkinVertexBase
Inheritance Hierarchy
- TGPUSkinVertexBase → TGPUSkinVertexFloat16Uvs
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumTexCoords | uint32 | Rendering/SkeletalMeshVertexBuffer.h | |
| StaticMeshVertexUVType | EStaticMeshVertexUVType | Rendering/SkeletalMeshVertexBuffer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector3f | Full float position | Rendering/SkeletalMeshVertexBuffer.h | |
| UVs | FVector2DHalf | Half float UVs | Rendering/SkeletalMeshVertexBuffer.h |