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32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
| |
|
| Name |
TGPUSkinVertexFloat32Uvs |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
| Include Path |
#include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
template<uint32 InNumTexCoords>
struct TGPUSkinVertexFloat32Uvs : public TGPUSkinVertexBase
Inheritance Hierarchy
Constants
| Name |
Type |
Remarks |
Include Path |
| NumTexCoords |
uint32 |
|
Rendering/SkeletalMeshVertexBuffer.h |
| StaticMeshVertexUVType |
EStaticMeshVertexUVType |
|
Rendering/SkeletalMeshVertexBuffer.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Position |
FVector3f |
Full float position |
Rendering/SkeletalMeshVertexBuffer.h |
|
| UVs |
FVector2f |
Full float UVs |
Rendering/SkeletalMeshVertexBuffer.h |
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