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API > API/Runtime > API/Runtime/Engine
| Name | TActorDescViewMap |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescViewMap.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescViewMap.h" |
Syntax
template<class Type>
class TActorDescViewMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDescViewMap.h | |||
TActorDescViewMap
(
const TActorDescViewMap& |
Non-copyable but movable. | WorldPartition/WorldPartitionActorDescViewMap.h | |
| WorldPartition/WorldPartitionActorDescViewMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Type * Emplace
(
const FWorldPartitionActorDesc* InActorDesc |
WorldPartition/WorldPartitionActorDescViewMap.h | ||
| WorldPartition/WorldPartitionActorDescViewMap.h | |||
TArray< const Type * > FindByExactNativeClass () |
WorldPartition/WorldPartitionActorDescViewMap.h | ||
TArray< const Type * > FindByExactNativeClass
(
UClass* InExactNativeClass |
WorldPartition/WorldPartitionActorDescViewMap.h | ||
const Type * FindByGuid
(
const FGuid& InGuid |
WorldPartition/WorldPartitionActorDescViewMap.h | ||
const Type & FindByGuidChecked
(
const FGuid& InGuid |
WorldPartition/WorldPartitionActorDescViewMap.h | ||
void ForEachActorDescView
(
Func InFunc |
WorldPartition/WorldPartitionActorDescViewMap.h | ||
| WorldPartition/WorldPartitionActorDescViewMap.h | |||
int32 Num() |
WorldPartition/WorldPartitionActorDescViewMap.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TActorDescViewMap & operator=
(
const TActorDescViewMap& |
WorldPartition/WorldPartitionActorDescViewMap.h | ||
| WorldPartition/WorldPartitionActorDescViewMap.h |