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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TActorDescContainerCollection
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/ActorDescContainerCollection.h |
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WorldPartition/ActorDescContainerCollection.h |
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WorldPartition/ActorDescContainerCollection.h |
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TActorDescContainerCollection()
| |
|
| Name |
TActorDescContainerCollection |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerCollection.h |
| Include Path |
#include "WorldPartition/ActorDescContainerCollection.h" |
TActorDescContainerCollection()
TActorDescContainerCollection(std::initializer_list< U >)
| |
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| Name |
TActorDescContainerCollection |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerCollection.h |
| Include Path |
#include "WorldPartition/ActorDescContainerCollection.h" |
template<class U>
TActorDescContainerCollection
(
std::initializer_list< U > ActorDescContainerArray
)
TActorDescContainerCollection(const TArray< U > &)
| |
|
| Name |
TActorDescContainerCollection |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerCollection.h |
| Include Path |
#include "WorldPartition/ActorDescContainerCollection.h" |
template<class U>
TActorDescContainerCollection
(
const TArray < U > & ActorDescContainers
)