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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TActorDescContainerCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachActorDescContainerBreakable
(
TFunctionRef< bool(ActorDescContPtrType)> Func |
WorldPartition/ActorDescContainerCollection.h | ||
void ForEachActorDescContainerBreakable
(
TFunctionRef< bool(ActorDescContPtrType)> Func |
WorldPartition/ActorDescContainerCollection.h |
ForEachActorDescContainerBreakable(TFunctionRef< bool(ActorDescContPtrType)>)
| Name | ForEachActorDescContainerBreakable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerCollection.h |
| Include Path | #include "WorldPartition/ActorDescContainerCollection.h" |
void ForEachActorDescContainerBreakable
(
TFunctionRef < bool> Func
)
ForEachActorDescContainerBreakable(TFunctionRef< bool(ActorDescContPtrType)>)
| Name | ForEachActorDescContainerBreakable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerCollection.h |
| Include Path | #include "WorldPartition/ActorDescContainerCollection.h" |
void ForEachActorDescContainerBreakable
(
TFunctionRef < bool> Func
) const