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Unreal Engine C++ API Reference > Runtime > Engine > Subsystems > UTickableWorldSubsystem
- FTickableObjectBase::GetStatId()
- UTickableWorldSubsystem::GetStatId()
- UMassComponentHitSubsystem::GetStatId()
- UMetaSoundOutputSubsystem::GetStatId()
- UAutoDestroySubsystem::GetStatId()
- ULandscapeSubsystem::GetStatId()
- UPCGSubsystem::GetStatId()
- UQuartzSubsystem::GetStatId()
- UWorldPartitionSubsystem::GetStatId()
- UWaterSubsystem::GetStatId()
- UMassLODSubsystem::GetStatId()
- UMassSignalSubsystem::GetStatId()
- UZoneGraphAnnotationSubsystem::GetStatId()
- UZoneGraphSubsystem::GetStatId()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h |
Include | #include "Subsystems/WorldSubsystem.h" |
virtual TStatId GetStatId&40;&41; const
Remarks
Return the stat id to use for this tickable