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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeSubsystem
- FTickableObjectBase::GetStatId()
- UTickableWorldSubsystem::GetStatId()
- ULandscapeSubsystem::GetStatId()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
Include | #include "LandscapeSubsystem.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp |
virtual TStatId GetStatId&40;&41; const
Remarks
Return the stat id to use for this tickable