Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UAudioEngineSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/AudioEngineSubsystem.h |
| Include | #include "Subsystems/AudioEngineSubsystem.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAudioEngineSubsystem : public UDynamicSubsystem
Remarks
UAudioEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the audio device
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAudioDeviceHandle | Returns the owning audio device handle | ||
| Audio::FDeviceId | Returns the owning audio device Id | ||
| const Audio::FMixerDevice * | Return the mixer device from the owning device handle | ||
| Audio::FMixerDevice * | Return a mutable version of the mixer device from the owning device handle | ||
| Audio::FMixerSourceManager * | Return a mutable version of the source manager associated with the owning device handle | ||
| const Audio::FMixerSourceManager * | Return the source manager associated with the owning device handle | ||
| void | Update () |
Override to get an update call during AudioDevice::Update Note: This call will happen on the audio thread |