Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems > API/Runtime/Engine/Subsystems/UAudioEngineSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/AudioEngineSubsystem.h |
| Include | #include "Subsystems/AudioEngineSubsystem.h" |
virtual void Update()
Remarks
Override to get an update call during AudioDevice::Update Note: This call will happen on the audio thread