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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound > API/Runtime/Engine/Sound/USoundNode
- USoundNode::SetChildNodes()
- USoundNodeGroupControl::SetChildNodes()
- USoundNodeMixer::SetChildNodes()
- USoundNodeConcatenator::SetChildNodes()
- USoundNodeRandom::SetChildNodes()
- USoundNodeDistanceCrossFade::SetChildNodes()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual void SetChildNodes
&40;
TArray< USoundNode &42; > & InChildNodes
&41;
Remarks
Set the entire Child Node array directly, allows GraphNodes to fully control node layout. Can be overwritten to set up additional parameters that are tied to children.