Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Sound
Inheritance Hierarchy
- FSoundEffectBase
- FSoundEffectSubmix
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectSubmix.h |
| Include | #include "Sound/SoundEffectSubmix.h" |
Syntax
class FSoundEffectSubmix : public FSoundEffectBase
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | Override to down mix input audio to a desired channel count. | ||
| float | GetDryLevel () |
Allow effects to supply a drylevel. | |
| const FSoundEffectSubmixInitData & | GetInitData () |
Returns the data that was given to the source effect when initialized. | |
| void | OnProcessAudio
(
const FSoundEffectSubmixInputData& InData, |
Process the input block of audio. Called on audio thread. | |
| bool | ProcessAudio
(
FSoundEffectSubmixInputData& InData, |
Processes audio in the submix effect. | |
| bool | SetParameters
(
const FAudioEffectParameters& InParameters |
Provided for interpolating parameters from audio volume system, enabling transition between various settings. | |
| void | Setup
(
const FSoundEffectSubmixInitData& InInitData |
Called by the audio engine or systems internally. This function calls the virtual Init function implemented by derived classes. | |
| bool | Whether or not effect supports default EQ system. | ||
| bool | Whether or not effect supports default reverb system. | ||
| void | Tick () |
Called on game thread to allow submix effect to query game data if needed. |