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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
- FRenderResource
- FVertexBuffer
- FSkinWeightDataVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h |
| Include | #include "Rendering/SkinWeightVertexBuffer.h" |
Syntax
class FSkinWeightDataVertexBuffer : public FVertexBuffer
Remarks
A vertex buffer storing bone index/weight data.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FShaderResourceViewRHIRef | SRVValue | Guaranteed only to be valid if the vertex buffer is valid |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor. | |||
FSkinWeightDataVertexBuffer
(
const FSkinWeightDataVertexBuffer& Other |
Constructor (copy) |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CleanUp () |
Delete existing resources | |
| void | CopyDataFromBuffer
(
const uint8* InSkinWeightData, |
||
| void | CopyMetaData
(
const FSkinWeightDataVertexBuffer& Other |
||
| FBufferRHIRef | CreateRHIBuffer
(
FRHICommandListBase& RHICmdList |
Create an RHI vertex buffer with CPU data. | |
| FBufferRHIRef | |||
| FBufferRHIRef | |||
| uint32 | GetBoneIndex
(
uint32 VertexWeightOffset, |
||
| uint32 | |||
| uint32 | |||
| GPUSkinBoneInfluenceType | |||
| uint16 | GetBoneWeight
(
uint32 VertexWeightOffset, |
||
| uint32 | |||
| uint32 | |||
| uint32 | |||
| uint32 | |||
| bool | |||
| uint32 | |||
| uint32 | |||
| bool | GetRigidWeightBone
(
uint32 VertexWeightOffset, |
||
| FRHIShaderResourceView * | GetSRV () |
||
| bool | |||
| uint32 | |||
| uint8 * | |||
| const uint8 * | |||
| void | |||
| void | InitRHIForStreaming
(
FRHIBuffer* IntermediateBuffer, |
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid | |
| bool | |||
| void | ReleaseRHIForStreaming
(
FRHIResourceUpdateBatcher& Batcher |
||
| void | ResetVertexBoneWeights
(
uint32 VertexWeightOffset, |
||
| void | SerializeMetaData
(
FArchive& Ar |
||
| void | SetBoneIndex
(
uint32 VertexWeightOffset, |
||
| void | SetBoneWeight
(
uint32 VertexWeightOffset, |
||
| void | SetMaxBoneInfluences
(
uint32 InMaxBoneInfluences |
Set if this will have extra streams for bone indices & weights. | |
| void | SetNeedsCPUAccess
(
bool bInNeedsCPUAccess |
Set if the CPU needs access to this vertex buffer | |
| void | SetUse16BitBoneIndex
(
bool bInUse16BitBoneIndex |
||
| void | SetUse16BitBoneWeight
(
bool bInUse16BitBoneWeight |
||
| bool | |||
| bool |
Overridden from FRenderResource
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. | |
| void | ReleaseRHI () |
Releases the RHI resources used by this resource. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FSkinWeightDataVertexBuffer & | operator=
(
const FSkinWeightDataVertexBuffer& Other |
Assignment. Assumes that vertex buffer will be rebuilt |