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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
Inheritance Hierarchy
- FRenderResource
- FVertexBuffer
- FSkinWeightDataVertexBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkinWeightVertexBuffer.h |
Include | #include "Rendering/SkinWeightVertexBuffer.h" |
Syntax
class FSkinWeightDataVertexBuffer : public FVertexBuffer
Remarks
A vertex buffer storing bone index/weight data.
Variables
Type | Name | Description | |
---|---|---|---|
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FShaderResourceViewRHIRef | SRVValue | Guaranteed only to be valid if the vertex buffer is valid |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. | ||
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FSkinWeightDataVertexBuffer
(
const FSkinWeightDataVertexBuffer& Other |
Constructor (copy) |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CleanUp () |
Delete existing resources |
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void | CopyDataFromBuffer
(
const uint8* InSkinWeightData, |
|
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void | CopyMetaData
(
const FSkinWeightDataVertexBuffer& Other |
|
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FBufferRHIRef | ||
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FBufferRHIRef | Create an RHI vertex buffer with CPU data. | |
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uint32 | GetBoneIndex
(
uint32 VertexWeightOffset, |
|
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uint32 | ||
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uint32 | ||
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GPUSkinBoneInfluenceType | ||
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uint16 | GetBoneWeight
(
uint32 VertexWeightOffset, |
|
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uint32 | ||
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uint32 | ||
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uint32 | ||
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uint32 | ||
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bool | ||
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uint32 | ||
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uint32 | ||
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bool | GetRigidWeightBone
(
uint32 VertexWeightOffset, |
|
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FRHIShaderResourceView * | GetSRV () |
|
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bool | ||
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uint32 | ||
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uint8 * | ||
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const uint8 * | ||
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void | Init
(
uint32 InNumWeights, |
|
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void | InitRHIForStreaming
(
FRHIBuffer* IntermediateBuffer, |
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid |
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bool | ||
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void | ReleaseRHIForStreaming
(
FRHIResourceUpdateBatcher& Batcher |
|
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void | ResetVertexBoneWeights
(
uint32 VertexWeightOffset, |
|
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void | SerializeMetaData
(
FArchive& Ar |
|
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void | SetBoneIndex
(
uint32 VertexWeightOffset, |
|
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void | SetBoneWeight
(
uint32 VertexWeightOffset, |
|
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void | SetMaxBoneInfluences
(
uint32 InMaxBoneInfluences |
Set if this will have extra streams for bone indices & weights. |
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void | SetNeedsCPUAccess
(
bool bInNeedsCPUAccess |
Set if the CPU needs access to this vertex buffer |
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void | SetUse16BitBoneIndex
(
bool bInUse16BitBoneIndex |
|
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void | SetUse16BitBoneWeight
(
bool bInUse16BitBoneWeight |
|
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bool | ||
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bool |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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FString | ||
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |
Operators
Type | Name | Description | |
---|---|---|---|
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FSkinWeightDataVertexBuffer & | operator=
(
const FSkinWeightDataVertexBuffer& Other |
Assignment. Assumes that vertex buffer will be rebuilt |