Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
Inheritance Hierarchy
- FRenderResource
- FSkeletalMeshAttributeVertexBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshAttributeVertexBuffer.h |
Include | #include "Rendering/SkeletalMeshAttributeVertexBuffer.h" |
Syntax
class FSkeletalMeshAttributeVertexBuffer : public FRenderResource
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | CleanUp () |
|
![]() ![]() |
int32 | ||
![]() ![]() |
FRHIShaderResourceView * | GetSRV () |
|
![]() |
void | Init
(
const EPixelFormat InPixelFormat, |
|
![]() |
void |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FString | ||
![]() ![]() |
void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
![]() ![]() |
void | ReleaseRHI () |
Releases the RHI resources used by this resource. |