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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include | #include "Rendering/SkeletalMeshLODRenderData.h" |
Syntax
struct FSkelMeshRenderSection
Variables
Type | Name | Description | |
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uint32 | BaseIndex | The offset of this section's indices in the LOD's index buffer. |
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uint32 | BaseVertexIndex | The offset into the LOD's vertex buffer of this section's vertices. |
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bool | bCastShadow | This section will cast shadow |
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bool | bDisabled | Disabled sections will not be collected when rendering, controlled from the source section in the skeletal mesh asset |
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TArray< FBoneIndexType > | BoneMap | The bones which are used by the vertices of this section. |
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bool | bRecomputeTangent | This section will recompute tangent in runtime |
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bool | bVisibleInRayTracing | If true, this section will be visible in ray tracing effects. |
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FClothingSectionData | ClothingData | Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true |
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TArray< TArray< FMeshToMeshVertData > > | ClothMappingDataLODs | The cloth deformer mapping data to each of the required cloth LOD. |
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int16 | CorrespondClothAssetIndex | INDEX_NONE if not set. |
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FDuplicatedVerticesBuffer | DuplicatedVerticesBuffer | Index Buffer containting all duplicated vertices in the section and a buffer containing which indices into the index buffer are relevant per vertex |
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uint16 | MaterialIndex | Material (texture) used for this section. |
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int32 | MaxBoneInfluences | Max # of bones used to skin the vertices in this section |
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uint32 | NumTriangles | The number of triangles in this section. |
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uint32 | NumVertices | The number of vertices in this section. |
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ESkinVertexColorChannel | RecomputeTangentsVertexMaskChannel | Which channel for masking the recompute tangents |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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int32 | ||
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int32 | ||
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bool |
Deprecated Variables
Type | Name | Description | |
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TArray< FMeshToMeshVertData > | ClothMappingData_DEPRECATED | The extra vertex data for mapping to an APEX clothing simulation mesh. |