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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
Inheritance Hierarchy
- FRenderResource
- FDuplicatedVerticesBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
Include | #include "Rendering/SkeletalMeshDuplicatedVerticesBuffer.h" |
Syntax
class FDuplicatedVerticesBuffer : public FRenderResource
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bHasOverlappingVertices | |
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FVertexBufferAndSRV | DuplicatedVerticesIndexBuffer | |
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TSkeletalMeshVertexData< uint32 > | DupVertData | |
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TSkeletalMeshVertexData< FIndexLengthPair > | DupVertIndexData | |
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FVertexBufferAndSRV | LengthAndIndexDuplicatedVerticesIndexBuffer |
Constructors
Type | Name | Description | |
---|---|---|---|
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Keep CPU copy in editor for geometry operations. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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void |
Overridden from FRenderResource
Type | Name | Description | |
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FString | ||
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |