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Unreal Engine C++ API Reference > Runtime > Engine > ProfilingDebugging
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UHealthSnapshotBlueprintLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h |
Include | #include "ProfilingDebugging/HealthSnapshot.h" |
Syntax
class UHealthSnapshotBlueprintLibrary : public UBlueprintFunctionLibrary
Constructors
Type | Name | Description | |
---|---|---|---|
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UHealthSnapshotBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | LogPerformanceSnapshot
(
const FString SnapshotTitle, |
Writes a snapshot to the log. |
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void | Begins capturing FPS charts that can be used to include performance data in a HealthSnapshot. | |
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void | Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. |
Constants
Name | Description |
---|---|
PerformanceChart | The performance chart we register with the engine for tracking |