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Unreal Engine C++ API Reference > Runtime > Engine > ProfilingDebugging > UHealthSnapshotBlueprintLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h |
Include | #include "ProfilingDebugging/HealthSnapshot.h" |
Source | /Engine/Source/Runtime/Engine/Private/ProfilingDebugging/HealthSnapshot.cpp |
static void StopPerformanceSnapshots&40;&41;
Remarks
Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. Does nothing if FPS charts are not running. HealthSnapshots captured after this is called will not include performance stats.