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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- FConstraintBaseParams
- FConeConstraint
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintTypes.h |
Include | #include "PhysicsEngine/ConstraintTypes.h" |
Syntax
struct FConeConstraint : public FConstraintBaseParams
Remarks
Cone constraint
Variables
Type | Name | Description | |
---|---|---|---|
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float | Swing1LimitDegrees | Angle of movement along the XY plane. This defines the first symmetric angle of the cone. |
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TEnumAsByte< enum EAngularConstraintMotion > | Swing1Motion | Indicates whether the Swing1 limit is used. |
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float | Swing2LimitDegrees | Angle of movement along the XZ plane. This defines the second symmetric angle of the cone. |
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TEnumAsByte< enum EAngularConstraintMotion > | Swing2Motion | Indicates whether the Swing2 limit is used. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | UpdateConeLimit_AssumesLocked
(
const FPhysicsConstraintHandle& InConstraintRef, |
Updates cone limit from unreal data. |