Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- FConstraintBaseParams
- FConeConstraint
- FLinearConstraint
- FTwistConstraint
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintTypes.h |
Include | #include "PhysicsEngine/ConstraintTypes.h" |
Syntax
struct FConstraintBaseParams
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint8: 1 | bSoftConstraint | Whether we want to use a soft constraint (spring). |
![]() |
float | ContactDistance | Determines how close to the limit we have to get before turning the joint on. |
![]() |
float | Damping | Damping of the soft constraint. Only used when Soft Constraint is on. |
![]() |
float | Restitution | Controls the amount of bounce when the constraint is violated. |
![]() |
float | Stiffness | Stiffness of the soft constraint. Only used when Soft Constraint is on. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |