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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
Type | Name | Description | |
---|---|---|---|
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bool | OverlapMulti
(
TArray< struct FOverlapResult >& InOutOverlaps, |
Determines the set of components that this body instance would overlap with at the supplied location/rotation |
![]() ![]() |
bool | OverlapMulti
(
TArray< struct FOverlapResult >& InOutOverlaps, |
Determines the set of components that this body instance would overlap with at the supplied location/rotation |