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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FCollisionQueryParams
- FComponentQueryParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
Include | #include "CollisionQueryParams.h" |
Syntax
struct FComponentQueryParams : public FCollisionQueryParams
Remarks
Structure when performing a collision query using a component's geometry
Variables
Type | Name | Description | |
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FCollisionEnabledMask | ShapeCollisionMask | Only use query shapes which remain unmasked by this collision mask (if mask is nonzero) |
Constructors
Type | Name | Description | |
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FComponentQueryParams
(
FName InTraceTag, |
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FComponentQueryParams
(
FName InTraceTag, |
Constants
Name | Description |
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DefaultComponentQueryParams | Static variable for default data to be used without reconstructing everytime |