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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/OverlapResult.h |
Include | #include "Engine/OverlapResult.h" |
Syntax
struct FOverlapResult
Remarks
Structure containing information about one hit of an overlap test
Variables
Type | Name | Description | |
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uint32: 1 | bBlockingHit | Indicates if this hit was requesting a block - if false, was requesting a touch instead |
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TWeakObjectPtr< class UPrimitiveComponent > | Component | PrimitiveComponent that the check hit. |
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int32 | ItemIndex | This is the index of the overlapping item. |
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FActorInstanceHandle | OverlapObjectHandle |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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AActor * | GetActor () |
Utility to return the Actor that owns the Component that was hit |
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UPrimitiveComponent * | GetComponent () |
Utility to return the Component that was hit |