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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::EditorApplyScale()
- ATriggerSphere::EditorApplyScale()
- ATriggerCapsule::EditorApplyScale()
- ATriggerBox::EditorApplyScale()
- ARectLight::EditorApplyScale()
- APlaneReflectionCapture::EditorApplyScale()
- APointLight::EditorApplyScale()
- ASphereReflectionCapture::EditorApplyScale()
- ASpotLight::EditorApplyScale()
- APlanarReflection::EditorApplyScale()
- ARadialForceActor::EditorApplyScale()
- ADecalActor::EditorApplyScale()
- ALODActor::EditorApplyScale()
- ALandscapeGizmoActiveActor::EditorApplyScale()
- ALandscapeProxy::EditorApplyScale()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void EditorApplyScale
&40;
const FVector & DeltaScale,
const FVector &42; PivotLocation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
&41;
Remarks
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's draw scale.