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Unreal Engine C++ API Reference > Runtime > Engine > Physics > ImmediatePhysics > ImmediatePhysicsChaos > FSimulation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h |
Include | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
void SetNumActiveBodies
&40;
int32 NumActiveBodies,
TArray< int32 > ActiveBodyIndices
&41;
Remarks
Sets the number of active bodies. This number is reset any time a new simulated body is created