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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers > ComputeSprungMasses
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static bool ComputeSprungMasses
&40;
const TArray< FVector > & LocalSpringPositions,
const FVector & LocalCenterOfMass,
const float TotalMass,
TArray< float > & OutSprungMasses,
FString &42; ErrMsg
&41;
Remarks
Same as above, but allows the caller to specify spring locations in a local space which is not necessarily originated at the center of mass.