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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers
Type | Name | Description | |
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bool | ComputeSprungMasses
(
const TArray< FVector >& MassSpringPositions, |
Setup functionsCompute the distribution of the mass of a body among springs. |
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bool | ComputeSprungMasses
(
const TArray< FVector >& LocalSpringPositions, |
Same as above, but allows the caller to specify spring locations in a local space which is not necessarily originated at the center of mass. |